
If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

Finally, you can manage your Google Docs, uploads, and email attachments (plus Dropbox and Slack files) in one convenient place. Claim a free account, and in less than 2 minutes, Dokkio (from the makers of PBworks) can automatically organize your content for you.

De Bellis Navalibus
Page history
last edited
by Tony Barr 7 years, 1 month ago
DE BELLIS NAVALIBUS
DBA V.1.1 Naval Extension 3000BC  1485AD
Latest revision: 13th January 1998
Size of elements: 30mm x 30mm (45mm for bigger ships like Dekares) with one 1/1200 model (two if Boats).
De Bellis Navalibus Counters: a set of printable counters which can be stuck onto card and used in place of models for playing the game.
HEAVY GALLEYS (Hg)
Big oared ships, with ram, "corvus" or similar engines, assault troops, boltshooters and incendiary devices; like Roman or Carthaginian quadriremes or quinquiremes, Hellenistic heptares or dekares, Byzantine dromons. They are superior to other Galleys but may be destroyed by Ships.
LIGHT GALLEYS (Lg)
Mediumsized oared ships, like Greek and Persian triremes, Arab dromons, Viking drakkars and mediaeval galliots. More versatile than Heavy Galleys, they are in great danger against Ships.
FAST GALLEYS (Fg)
Light and quick oared ships, like Roman biremes or liburniae. They are perfectly made to kill boats, but can be easily sunk by Ships and bigger Galleys.
SHIPS (S)
Sail vessels like Egyptian, Gallic or Saxon ships; merchant ships transformed into troop transports; mediaeval cogs. Influenced by the wind, they suffer from their little manoeuvrability, but they can carry a great number of warriors, often supported by archers. They are in danger while crossing sand banks and against Boats.
BOATS (B)
Little oared boats, like Illyrian pentekonteres or lembus. They can easily cross sand banks, impede the movements of Heavy and Light Galleys, fight Ships with success, but they are in great danger against Fast Galleys.
MOVES & FACTORS
Type 
Move 
Combat Factor 
Heavy Galleys (Hg) 
300p 
+4 
Light Galleys (Lg) 
400p 
+3 
Fast Galleys (Fg) 
500p 
+2 
Ships (S) 
200p 
+2 
Boats (B) 
500p 
+2 
A Fleet is made up of 12 elements plus 1 Admiral, accordingly to the following Fleet Lists.
TERRAIN AND DEPLOYMENT
The playing surface (60cm x 60cm) must have at least two and no more than four of the following terrain features: coast (compulsory), sand banks, rocks, isles. The "1" side is the North. Deploy the two fleets as in DBA, but before deploying roll for wind direction: 1 = North, 2 = East, 3 = South, 4 = West, 56 = calm.
MOVE SEQUENCE
Just as in DBA.
MOVEMENT
 The PIP system is the same as in DBA.
 Ships can add 200p to their movement if in the same direction of the wind; they must subtract 100p if in the opposite direction.
 Groups can change direction, wheeling for a maximum of 45° at the half of their movement: i.e. a group of Light Galleys can move forward 200p, then wheel 45° towards left or right.
 Boats interpenetrate every element, and every element interpenetrates Boats, if there is enough room and the two elements are "looking" in the same or opposite direction.
 Movement ends when in contact with enemy or coast, islands or rocks.
 Elements in contact with rocks are destroyed. Elements in contact with coast or islands are stuck. Sand banks are crossable, moving 200p without changing formation or direction; before moving, roll for every element; it is stuck if 1 = Fast Galleys; 1,2 = Light Galleys; 1,2,3 = Heavy Galleys; 1,2,3,4 = Ships.
SHOOTING
Only Heavy Galleys can shoot, and only in the enemy's bound. Distance: 200p. Roll for the shooting element (1 if shooting at Boats): 56 = a fire is set up on the target. Now roll for the target (+1 if Admiral's element): 56 the fire is extinguished, otherwise the element is burnt.
A burnt element moves only 100p and subtracts 2 to its dice for the rest of the game.
COMBAT FACTORS
+1 
If the Admiral's element 
+1 
Boats supported by Boats, only at open sea 
1 
For every overlapping element 
1 
If contacted from the rear 
1 
If contacted on the flank by Ships o Boats 
1 
If stuck element 
2 
If contacted on the flank by Galleys 
2 
Burnt element 
COMBAT RESULTS
If Total Is Less Than That Of The Enemy But More Than Half: 
Galleys 
destroyed by Ships at open sea, or by all others if stuck, if not recoil 
Ships 
destroyed on sand banks or if stuck 
Boats 
destroyed by Fast Galleys or Boats at open sea, if not recoil 
If Total Is Half Or Less 
Boats 
destroyed by Fast Galleys or Boats, or if burnt, if not flee 600p 
Others 
destroyed 
All Galleys whose enemy is destroyed, recoils or flees, must immediately pursue for the deepness of their base. All elements except Ships can recoil from a contact, if their basic move distance is more than the enemy's. No element can turn to face enemies in contact with rear or flank, nor push back other elements, except Boats facing in the same direction and at open sea.
Victory conditions: as in DBA, except that there are no camps!
FLEET LISTS
The following Fleet Lists are of course pure suggestions. They depict the main types of ships used at their times, in a proportion made to give interesting games. Some lists are provided with historical enemies; for friendly encounters or campaigns, you can use the enemies given in DBA Army Lists for the same nations.
Number 
Nation 
Enemies 
Fleet Elements 
10 
MYCENAEAN & MINOAN (1600BC1150BC) 

8 x Lg, 4 x B 
11 
NEW KINGDOM EGYPTIAN (1550BC1070BC) 
14a 
6 x S, 6 x B 
14a 
SEA PEOPLES (1230BC1165BC) 
11 
4 x S, 8 x B 
18d 
LYDIAN (687BC546BC) 

6 x Lg, 6 x B 
22 
KUSHITE EGYPTIAN (712BC664BC) 

6 x S, 2 x S or Lg, 4 x B 
23 
NEW ASSYRIAN (745BC  605BC) 

4 x S, 3 x Lg or B, 5 x B 
24a 
EARLY HOPLITE GREEK (700BC 450BC) 
24a, 28a, 30b 
10 x Lg, 2 x Lg or B 
24b 
EARLY SPARTAN (700BC450BC) 

12 x Lg 
24c 
EARLY NORTH GREEK (700BC  450BC) 

6 x Lg, 2 x Lg or B, 4 x B 
26 
ILLYRIAN (700BC46AD) 
46b 
12 x B 
28a 
EARLY ACHEMENID PERSIAN (550BC420BC) 
24a 
12 x Lg 
29 
SAITIC EGYPTIAN (660BC525BC & 405BC335BC) 

4 x S, 4 x Lg, 2 x Lg or B, 2 x B 
30b 
ETRUSCAN (650BC280BC) 
24a 
8 x Lg, 4 x B 
31a 
EARLY CARTHAGINIAN (550BC  275BC) 
24a, 34 
10 x Lg, 2 x B 
31b 
LATER CARTHAGINIAN ( 275BC  146BC) 
46b 
4 x Hg, 6 x Lg, 2 x Lg or B 
32 
LATER HOPLITE GREEK (450BC275BC) 
32, 34 
1 x Hg or Lg, 9 x Lg, 2 x Lg or B 
33 
LATER ACHAEMENID PERSIAN (420BC330BC) 

1 x Hg or Lg, 9 x Lg, 2 x Lg or B 
34 
SYRACUSAN (410BC  210BC) 
31a 
1 x Hg or Lg, 7 x Lg, 4 x B 
35 
GALLIC (400BC50BC) 
59 
6 x S, 4 x S or B, 2 x B 
36 
ALEXANDRIAN MACEDONIAN (355BC330BC) 

1 x Hg or Lg, 10 x Lg, 1 x Lg or B 
38a 
ANTIGONID (320BC  285BC) 
42a 
1 x Hg (dekares), 3 x Hg, 4 x Lg, 2 x Lg or B, 2 x B 
38b 
EUMENID (320BC316BC) 

8 x Lg, 4 x B 
39 
LYSIMACHID (320BC281BC) 

8 x Lg, 2 x Lg or B, 2 x B 
40 
MACEDONIAN EARLY SUCCESSOR (320BC260BC) 

1 x Hg (dekares), 1 x Hg (dekares) or Lg, 8 x Lg, 2 x B 
41a 
EARLY SELEUCID (320BC280BC) 

1 x Hg (dekares), 1 x Hg (dekares) or Lg, 6 x Lg, 4 x B 
41b 
LATER SELEUCID (280BC83BC) 

2 x Hg (dekares), 2 x Hg, 6 x Lg, 2 x B 
42a 
EARLY PTOLEMAIC (320BC  275BC) 
38a 
2 x Hg (dekares), 4 x Hg, 2 x Lg, 2 x S or B, 2 x B 
42b 
LATER PTOLEMAIC (275BC40BC) 

2 x Hg (dekares), 2 x Hg, 2 x Lg, 2 x S or B, 4 x B 
43 
PYRRHIC (300BC272BC) 

3 x Hg , 3 x Lg, 3 x S or B, 3 x B 
46b 
POLYBIAN ROMAN (275BC  146BC) 
31b, 26 
6 x Hg, 3 x Hg or Lg, 3 x Lg 
47 
HELLENISTIC GREEK (275BC146BC) 

1 x Hg (dekares) or Hg, 1 x Hg or Lg, 8 x Lg, 2 x Lg or B 
48 
PERGAMENE (263BC129BC) 

12 x B 
49 
LATER MACEDONIAN (260BC148BC) 

3 x Hg (dekares), 3 x Hg, 3 x Lg, 3 x B 
57 
EARLY GERMAN (115BC250AD) 

6 x S, 6 x B 
58 
PONTIC (110BC47BC) 

2 x Hg, 3 x Lg, 7 x B 
59 
MARIAN ROMAN (105BC  25BC) 
35, 59 
1 x Hg (dekares) or Hg(qunquiremes) , 5 x Hg, 2 x Hg or S, 3 x Fg or B, 1 x B or S 
60 
ANCIENT BRITISH (55BC75AD) 

12 x B 
61 
SCOTSIRISH (55BC846AD) 

12 x B 
64 
EARLY IMPERIAL ROMAN (25BC193AD) 

2 x Hg, 2 x Hg or Lg, 2 x Lg or S, 4 x Fg, 2 x B 
67 
CALEDONIAN or PICTISH (75AD846AD) 

12 x B 
69 
MIDDLE IMPERIAL ROMAN (193AD  324AD) 

1 x Hg or Fg, 5 x Fg, 2 x S or B, 4 x B 
75b 
MIDDLE ANGLOSAXON (617AD1014AD) 
106a 
4 x S, 8 x B 
77a 
LATE IMPERIAL ROMAN  WEST (307AD  425AD) 

4 x Fg, 8 x B 
77b 
LATE IMPERIAL ROMAN  EAST (307AD  425AD) 

6 x Fg, 2 x Fg or B, 4 x B 
84 
AFRICAN VANDAL (442AD535AD) 

6 x Fg, 6 x B 
86 
EARLY BYZANTINE (493AD578AD) 

12 x Fg 
88 
ITALIAN OSTROGOTHIC (493AD561AD) 

2 x S, 6 x Fg, 4 x B 
89 
SLAV (476AD  1218AD) 

12 x B 
91 
MAURIKIAN BYZANTINE (578AD650AD) 

8 x Fg, 4 x B 
99 
THEMATIC BYZANTINE (650AD963AD) 
100 
6 x Hg, 6 x B 
100 
ARAB IMPERIAL (660AD1090AD) 
99 
6 x Lg, 3 x Fg, 3 x B 
102a 
LATER FRANKISH (639AD1072AD) 

3 x S, 3 x S or B, 6 x B 
102c 
NORMAN (923AD1072AD) 

6 x S, 6 x Lg 
105 
MEXICAN (600AD1521AD) 

12 x B 
106a 
VIKING (790AD1280AD) 
75b 
12 x Lg 
106b 
LEIDANG (790AD1280AD) 

12 x Lg 
111 
PREFEUDAL SCOTS (846AD1124 AD) 

12 x B 
112 
NORSE IRISH (846AD1260AD) 

12 x B 
113 
ANGLODANISH (1014AD1075AD) 

4 x S, 2 x S or B, 6 x B 
117 
NIKEPHORIAN BYZANTINE (963AD1071AD) 

2 x Hg, 4 x Lg, 2 x Fg, 4 x B 
118 
FATIMID EGYPTIAN (969AD1171AD) 

1 x Hg or Fg, 2 x Fg, 3 x Lg, 6 x B 
123 
COMMUNAL ITALIAN (1029AD  1320AD) 
123 
2 x Hg, 2 x Hg or S, 4 x Lg, 2 x Lg or B, 2 x B 
128 
SCOTS ISLES & HIGLANDS 1050AD1493AD) 

4 x S or B, 8 x B 
131a 
EARLY MEDIEVAL SCANDINAVIAN (1280AD1350AD) 

6 x S, 2 x S or B, 4 x B 
131b 
LATER MEDIEVAL SCANDINAVIAN (1350AD1523AD) 

8 x S, 1 x S or B, 3 x B 
133 
COMNENAN BYZANTINE (1071 AD1204AD) 

4 x Hg, 4 x Fg, 2 x Lg or B, 2 x B 
134 
ANGLONORMAN (1072AD  1181AD) 

7 x S, 4 x Lg or B, 1 x B 
135 
SICILIAN (1072AD  1442AD) 

4 x S or Lg, 2 x Fg or Lg or S, 4 x Fg or Lg, 2 x B 
137 
FEUDAL FRENCH (1072AD  1330AD) 

3 x S, 3 x Lg, 3 x Lg or S, 3 x B 
138 
EARLY CRUSADER (1096AD  1128AD) 

6 x S, 6 x S or Lg 
139 
MEDIEVAL SYRIAN (1100AD  1286AD) 

6 x Fg, 3 x Lg or B, 3 x B 
140 
SCOTS COMMON (1124AD  1512AD) 

2 x S or B, 2 x S or B, 2 x Lg or B, 6 x B 
141 
LATER CRUSADER (1128AD1303AD) 

4 x S, 2 x S or Fg or Lg, 2 x Lg, 4 x Lg or B 
143 
AYYUBID EGYPTIAN ( 1171AD  1250AD) 

1 x Hg or Fg, 7 x Fg, 4 x B 
144 
ANGLOIRISH (1172AD1489AD) 

4 x S, 2 x S or Lg, 6 x B 
145 
FEUDAL ENGLISH (1181AD1322AD) 

3 x S, 1 x S or Lg, 4 x Lg, 2 x Lg or B, 2 x B 
148a 
PRUSSIAN or ESTONIAN (1200AD1386AD) 

12 x B 
150 
INCA (1438AD1534AD) 

12 x B 
151 
TEUTONIC ORDER (1201AD1522AD) 

10 x S, 2 x B 
153 
LATE BYZANTINE (1204AD  1460AD) 

3 x Fg, 3 x Lg, 3 x Lg or B, 3 x B 
158 
MAMLUK EGYPTIAN (1250AD1517AD) 

1 x Hg, 6 x Lg, 2 x Fg or B, 3 x B 
160b 
LATER OTTOMAN (1362 AD1512 AD) 

2 x Hg, 4 x Fg, 6 x B 
161a 
EARLY SWISS (1291AD1400AD) 

 OK, it's a joke! 
162a 
KNIGHTS OF ST.JOHN ON CYPRUS (1291AD  1310AD) 

6 x Lg, 2 x S or Lg, 4 x B 
162b 
KNIGHTS OF ST.JOHN ON RHODES (1310AD  1522AD) 

1 x Hg, 5 x Lg, 2 x Lg or S, 4 x B 
164 
MEDIEVAL IRISH (1300AD  1487AD) 

2 x S or B, 8 x B 
168 
100 YEARS WAR ENGLISH (1322AD  1455AD) 
170, 171 
4 x S, 2 x S or Lg, 6 x B 
169 
ITALIAN CONDOTTA (1320 AD 1494 AD) 

4 x Hg, 2 x Hg or S, 4 x Lg, 2 x Fg or B 
170 
MEDIEVAL FRENCH (1330AD  1445AD) 
168 
3 x S, 3 x S or Lg, 3 x Lg, 3 x B 
171 
MEDIEVAL SPANISH (1350AD  1485AD) 
168 
2 x Hg, 4 x S, 2 x S or Lg, 2 x Lg, 2 x B 
De Bellis Navalibus

Tip: To turn text into a link, highlight the text, then click on a page or file from the list above.





Comments (0)
You don't have permission to comment on this page.