Vindey
Population 1,000,000
Tech Level 7
National Morale 3
Colonisation
Pro-Imperial
Vindey is a participatory democracy with a two party system, whose main dividing issue is whether to seek alliance with the Imperium or not. The “Imperiosceptics” claim that this would ruin Vindey, while the pro-Imperial politicians see immense advantages in such an association. Most people assume that there is a large amount of enlightened self-interest in the politicians’ viewpoints. Currently the pro-Imperial party is in power.
Although lower tech than some of its neighbours, Vindey has some of the best agricultural land in the archipelago and a strong desire to retain it. Therefore it has a larger than usual standing army, and has invested heavily in equipment for its ground forces to counteract the technological advantage that some of the other nations have.
Armed Forces
Main Force troops use the PDF reaction tables.
All infantry wear Soft Armour.
Infantry Platoon
| UNIT ORGANIZATION | |
| Platoon | Soldiers |
| Squads per Platoon | 3 |
| Men per Squad | 10 |
| Dice Generation | 5+1d6 |
| NCO | Rep 5 (1-4) (83 pts) |
| Rep 4 (5-6) (66 pts) |
| SMG, Grenades |
| Jr NCO | Rep 5 (1-2) (83 pts) |
| Rep 4 (3-6) (66 pts) |
| Assault Rifle, Grenades |
| Squaddies | Rep 4 (1-4) (66 pts) |
| Rep 3 (5-6) (50 pts) |
| Assault Rifle, Grenades |
1 Man in each squad carries an LMG instead of any other weapons, and one man carries a LAW.
If three squads are fielded, then a platoon command squad becomes available:
Platoon Command Squad
| UNIT ORGANIZATION | |
| Platoon Command Squad | Soldiers |
| Squads | 1 |
| Men per Squad | 5 |
| Dice Generation | 5 |
| Officer | Rep 5 (1-4) (83 pts) |
| Rep 4 (5-6) (66 pts) |
| SMG, Grenades |
| Men | Rep 4 (1-4) (66 pts) |
| Rep 3 (5-6) (50 pts) |
| SMG, Grenades |
The platoon command squad consists of 1 officer, a Light Mortar team and an LMG team. The LMG team consists of 1 Gunner with an LMG and 1 Assistant Gunner with an SMG and Grenades. The mortar team consists of 1 Gunner with Light Mortar and 1 Assistant Gunner with an SMG and Grenades.
Infantry Company
An infantry company consists of 3 Infantry Platoons, 1 Heavy Weapons Section and a Company Command Squad, which is the same as a Platoon Command Squad
Heavy Weapons Section
| UNIT ORGANIZATION | |
| Platoon | Soldiers |
| Squads | 1 |
| Men per Squad | 10 |
| Dice Generation | 4+1d6 |
| Section Leader | Rep 5 (1-4) (83 pts) |
| Rep 4 (5-6) (66 pts) |
| SMG, Grenades |
| Jr NCO | Rep 5 (1-2) (83 pts) |
| Rep 4 (3-5) (66 pts) |
| Rep 3 (6) (50 pts) |
| SMG, Grenades |
| Squaddies | Rep 4 (1-4) (66 pts) |
| Rep 3 (5-6) (50 pts) |
| SMG, Grenades |
The heavy weapons team at full strength consists of 1 Section Leader, 1 Junior NCO, 4 Soldiers operating 2 Heavy Mortars and 4 soldiers operating 2 HMGs.
Reinforcements
For explanations of notes, see p41 in 5150
| Dice Roll | Reinforcement |
| 2 or 3 | Off Board Fire Support (1) |
| 4 or 5 | Vehicle (2) |
| 6 | Rest of Platoon |
| 7-11 | Infantry Squad |
| 12 | Heavy Weapons Section |
Vehicle Availability
| Die Roll | Reinforcement |
| 1-2 | APC and Squad |
| 3-4 | Light Tank |
| 5 | Medium Tank |
| 6 | Heavy Tank |
Vehicles
| Designation | Type | Speed | Drive | DV | Armour | Weapons | Troops | Crew | Cost |
| Sleipnir | APC | 16/12 | GEV | 2/1 | Hard | HMG | 10 | 2 | 186 |
| Loki 3 | Lt Tank | 16/10 | GEV | 3/1 | Hard | Lt Pro, HMG | | 3 | 436 |
| Thor 1 | Med Tank | 16/8 | TRACK | 5/3 | Hard | Med Pro, 2*HMG | | 3 | 1012 |
| Odin 1 | Hvy Tank | 12/8 | TRACK | 7/4 | AB | Bigger Pro, 2*HMG | | 4 | 2292 |
N.B. To all intents and purposes GEV is the same as GRAV in 5150
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