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Austerlitz

Page history last edited by Tony Barr 16 years, 4 months ago

Austerlitz : 3. December 1805

 

Napoleonic Scenario for the HWS DBA Extension

 

Map - any good map of the battle of Austerlitz should do.

Scale - there should be 17" between the towns of Pratzen and Puntowitz.

Number in brackets is number of recoils unit can suffer BEFORE it dissolves (i.e. A Musket element with a notation (2), would dissolve on its third recoil).

 

Allied Order of Battle

 

C-in-C Kutusov (d10 command - may use roll to replace roll of subordinate, if within 6")

Russian Guard (enters as reinforcements on eastern edge within 12" of Pratzen)

 

Commander Constantine (d2 command; break point 2)

1x Knight (3); 1x Cavalry (2); 1x Musket (7); 1x Musket (6); 1x Cannon (2); 1x Artillery (3)

1st Column(deploys within 6" of Aujest Markt)

 

Commander Buxhowden (d6 command; breakpoint = 4 units lost)

2x Cavalry (2); 1x Lt.Horse (2); 1x Musket (4); 1x Musket (6); 1x Jagers(5); 1x Jäger (2);1x Cannon (2); 1x Artillery (2)

2nd & 3rd Column (deploy within 12" of Pratzen but no further west than Pratzen)

 

Commander Langeron (d8 command; break point = 4 units lost)

2x Musket (6); 1x Musket (4); 4x Musket (3);2x Jäger (2); 2x Artillery(2)

Austrian & 4th Column (enters as reinforcements on eastern edge within 12"of Pratzen)

 

Commander Kollowrat (d6 command; breakpoint =4 units lost)

2x Musket (4);2x Musket (4);2x Musket (3); 4x Musket (2); 1x Cannon (3); 1x Artillery (2)

Cavalry and 5th Division (enters as reinforcements on eastern edge within 12" of Blasowitz)

 

Commander Bagration(d10 command; breakpoint = 5 units lost)

1x Knight (2); 2x Cavalry (2); 1x Lt. Horse (3); 2x Musket (2); 1x Jager(4); 1x Cannon (2); 2x Artillery (3)

6th Column (enters as reinforcements on eastern edge within 12" of Pratzen)

 

Commander Bartenstein (d6 command; breakpoint = 3 units lost)

1x Knights (2); 4x Cavalry (2); 1x Artillery (2); 1x Artillery (3)

 

French Order of Battle

 

C-in-C Napoleon (d10 command - may replace roll of subordinate if within 6"of subordinate)

Imperial Guard(enters as reinforcements within 9" of Jirschikowitz)

 

Commander Bessieres (d2 command; breakpoint = 2 units lost)

1x Knights (3); 1x Musket (7); 1x Artillery(2); 1x Artillery(3)

I Corps (enters as reinforcements within 12" of Jirschikowitz)

 

Commander Bernadotte (d4 command;breakpoint = 3 units lost)

1x Cavalry (2); 2x Musket (5); 1x Musket (2); 1x Jäger (3); 1x Cannon (1); 1x Artillery (3)

III Corps(enters as reinforcements within 6" of Telnitz)

 

Commander Davout (d8 command; breakpoint = 3 units lost)

2x Cavalry (3); 1x Muskets (3); 2x Muskets (2); 1x Cannon (1); 1x Artillery (1)

IV Corps(deploy anywhere between Telnitz and Lapaz Markt, but no further east than Puntowitz)

 

Commander Soult (d10 command;breakpoint = 5 units lost )

1x Cavalry (3); 1x Cavalry (2); 2x Musket (4); 2x Musket (3); 3x Muskets(2);1x Jäger (4); 1x Jäger (3);1x Cannon (1); 1x Artillery (1)

V Corps(deploy within 12" of Jischikowitz, but not further east than Jirchikowitz)

 

Commander Lannes ( d10 command; breakpoint = 4 units lost)

1x Cavalry (2); 1x Musket (6); 1x Musket (5); 1x Musket (3); 3x Musket (2); 1x Jäger (4); 1x Cannon (1); 1x Artillery (1)

 

Cavalry Reserve (deploy within 3" of Lapanz Markt)

Commander Murat (d4 command; breakpoint = 2 units lost)

1x Knights (3); 1 x Knights (4); 2x Cavalry (2); 1x Artillery (2)

 

Special Rules

 

1. C-in-C's are treated as Lt. Horse elements, for movement, combat and fleeing.

2. All BUA and Bad Going give a +1 bonus, in fire and melee.

3. Artillery units are really Horse Artillery, so they can fire in the enemy's bound even, if they moved during the previous phase.

4a. French Corps III may be brought in to play the first time Napoleon rolls a 8,9 or 10.

4b. French Corps Imay be brought in to play the first time Napoleon rolls a 8,9 or 10, AFTER Corps III enters.

4c. French Guard may be brought in to play the first time Napoleonrolls a 8,9 or 10, AFTER Corps I enters.

5a. Austrian and 4th Columns may be brought into play the first time Kutusov rolls a4-10.

5b. 5th Column and Cavalry Reserve may be brought into play the first time Kutusov rolls a 4-10, AFTER Austrian and 4th Column have entered.

5c. 6th Column may be brought into play the first time Kutusov rolls a 4-10, AFTER 5thColumn and Cavalry Reserve have entered.

5d. Russian Guard may be brought into play the first time Kutusov rolls a 4-10, AFTER 6thColumn has entered.

 

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