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Arcus

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Arcus

 

Population 1,000,000

Tech Level 8

National Morale 3

Colonisation

Non-aligned

 

Arcus prides itself on being at the forefront of technological advances and this is reflected in the equipment given to its army. The government of Arcus goes so far as to import the best military technology that it can afford and that it can maintain.

 

The government of Arcus purports to be a democracy, but voting rights are given only to those that conform to a given social profile as determined by the Board of Good Citizenship. The main result of this social profiling is that voting is restricted only to the wealthy and upper middle classes. There is a groundswell of disgruntlement among some members of society and several movements for general emancipation are gaining followers, although it must be said that many people are too busy just trying to earn a living to be bothered with such fripperies.

 

Armed Forces

The Arcus Army uses the PDF reaction tables.

 

Infantry Platoon

UNIT ORGANIZATION
PlatoonSoldiers
Squads per Platoon3
Men per Squad12
Dice Generation6+1d6
NCORep 5 (1-4) (83 pts)
Rep 4 (5-6) (66 pts)
Laser Carbine, Grenades
Jr NCORep 5 (1-2) (83 pts)
Rep 4 (3-6) (66 pts)
Laser Carbine, Grenades
SquaddiesRep 4 (1-4) (66 pts)
Rep 3 (5-6) (50 pts)
Laser Carbine, Grenades

 

A full strength Infantry Platoon will have 1 NCO, 2 Jr NCOs and 9 Men divided into 3 fire teams. The NCOs each take charge of one of the fire teams. Therefore, for every 4 figures or part thereof generated in the squad, one will be an NCO or Jr NCO.

One Man in each squad carries a LAW in addition to his other weapons.

 

If three squads are fielded, then a platoon command squad becomes available:

 

Platoon Command Squad

UNIT ORGANIZATION
Platoon Command SquadSoldiers
Squads per Platoon1
Men per Squad5
Dice Generation5
OfficerRep 5 (1-4) (83 pts)
Rep 4 (5-6) (66 pts)
Laser Carbine, Grenades
MenRep 4 (1-4) (66 pts)
Rep 3 (5-6) (50 pts)
Laser Carbine, Grenades

 

The platoon command squad consists of 1 officer, and 2 Light Mortar teams. The mortar team consists of 1 Gunner with Light Mortar and 1 Assistant Gunner.

 

Infantry Company

An infantry company consists of 3 Infantry Platoons, 1 Heavy Weapons Section and a Company Command Squad, which is the same as a Platoon Command Squad

 

Heavy Weapons Section

UNIT ORGANIZATION
PlatoonSoldiers
Squads per Platoon1
Men per Squad10
Dice Generation4+1d6
Section LeaderRep 5 (1-3) (83 pts)
Rep 4 (4-6) (66 pts)
Laser Carbine, Grenades
Jr NCORep 5 (1-2) (83 pts)
Rep 4 (3-6) (66 pts)
Laser Carbine, Grenades
SquaddiesRep 4 (1-4) (66 pts)
Rep 3 (5-6) (50 pts)
Laser Carbine, Grenades

 

The heavy weapons team at full strength consists of 1 Section Leader, 1 Junior NCO, 4 Soldiers operating 2 Heavy Mortars and 4 soldiers operating 2 HMGs.

 

Reinforcements

For explanations of notes, see p41 in 5150

Dice RollReinforcement
2 or 3Off Board Fire Support (1)
4 or 5Vehicle (2)
6Rest of Platoon
7-10Infantry Squad
11Rocket Launcher Team
12Heavy Weapons Section

 

Vehicle Availability

Dice RollReinforcement
1APC and Squad
2-3Light Armoured Car
3-4Heavy Armoured Car
5Light Tank
6Medium Tank

 

Vehicles

DesignationTypeSpeedDriveDVArmourWeaponsCrewCost
DelivererAPC16/12GEV2/1REFRFL, 15 troops2172
SlayerLt Armoured Car16/12GEV2/1REF2*HMG3332
HunterHvy Armoured Car14/10GEV3/1REF2*Light Laser3630
DestroyerLight Tank14/10GEV3/2REF2*Rocket Launcher3832
DevastatorMedium Tank12/8GEV6/3AB2Bigger Laser, 2*RFL32444

 

GEV is treated the same as GRAV in 5150.

 

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