Arcus
Population 1,000,000
Tech Level 8
National Morale 3
Colonisation
Non-aligned
Arcus prides itself on being at the forefront of technological advances and this is reflected in the equipment given to its army. The government of Arcus goes so far as to import the best military technology that it can afford and that it can maintain.
The government of Arcus purports to be a democracy, but voting rights are given only to those that conform to a given social profile as determined by the Board of Good Citizenship. The main result of this social profiling is that voting is restricted only to the wealthy and upper middle classes. There is a groundswell of disgruntlement among some members of society and several movements for general emancipation are gaining followers, although it must be said that many people are too busy just trying to earn a living to be bothered with such fripperies.
Armed Forces
The Arcus Army uses the PDF reaction tables.
Infantry Platoon
| UNIT ORGANIZATION |
| Platoon | Soldiers |
| Squads per Platoon | 3 |
| Men per Squad | 12 |
| Dice Generation | 6+1d6 |
| NCO | Rep 5 (1-4) (83 pts) |
| Rep 4 (5-6) (66 pts) |
| Laser Carbine, Grenades |
| Jr NCO | Rep 5 (1-2) (83 pts) |
| Rep 4 (3-6) (66 pts) |
| Laser Carbine, Grenades |
| Squaddies | Rep 4 (1-4) (66 pts) |
| Rep 3 (5-6) (50 pts) |
| Laser Carbine, Grenades |
A full strength Infantry Platoon will have 1 NCO, 2 Jr NCOs and 9 Men divided into 3 fire teams. The NCOs each take charge of one of the fire teams. Therefore, for every 4 figures or part thereof generated in the squad, one will be an NCO or Jr NCO.
One Man in each squad carries a LAW in addition to his other weapons.
If three squads are fielded, then a platoon command squad becomes available:
Platoon Command Squad
| UNIT ORGANIZATION | |
| Platoon Command Squad | Soldiers |
| Squads per Platoon | 1 |
| Men per Squad | 5 |
| Dice Generation | 5 |
| Officer | Rep 5 (1-4) (83 pts) |
| Rep 4 (5-6) (66 pts) |
| Laser Carbine, Grenades |
| Men | Rep 4 (1-4) (66 pts) |
| Rep 3 (5-6) (50 pts) |
| Laser Carbine, Grenades |
The platoon command squad consists of 1 officer, and 2 Light Mortar teams. The mortar team consists of 1 Gunner with Light Mortar and 1 Assistant Gunner.
Infantry Company
An infantry company consists of 3 Infantry Platoons, 1 Heavy Weapons Section and a Company Command Squad, which is the same as a Platoon Command Squad
Heavy Weapons Section
| UNIT ORGANIZATION | |
| Platoon | Soldiers |
| Squads per Platoon | 1 |
| Men per Squad | 10 |
| Dice Generation | 4+1d6 |
| Section Leader | Rep 5 (1-3) (83 pts) |
| Rep 4 (4-6) (66 pts) |
| Laser Carbine, Grenades |
| Jr NCO | Rep 5 (1-2) (83 pts) |
| Rep 4 (3-6) (66 pts) |
| Laser Carbine, Grenades |
| Squaddies | Rep 4 (1-4) (66 pts) |
| Rep 3 (5-6) (50 pts) |
| Laser Carbine, Grenades |
The heavy weapons team at full strength consists of 1 Section Leader, 1 Junior NCO, 4 Soldiers operating 2 Heavy Mortars and 4 soldiers operating 2 HMGs.
Reinforcements
For explanations of notes, see p41 in 5150
| Dice Roll | Reinforcement |
| 2 or 3 | Off Board Fire Support (1) |
| 4 or 5 | Vehicle (2) |
| 6 | Rest of Platoon |
| 7-10 | Infantry Squad |
| 11 | Rocket Launcher Team |
| 12 | Heavy Weapons Section |
Vehicle Availability
| Dice Roll | Reinforcement |
| 1 | APC and Squad |
| 2-3 | Light Armoured Car |
| 3-4 | Heavy Armoured Car |
| 5 | Light Tank |
| 6 | Medium Tank |
Vehicles
| Designation | Type | Speed | Drive | DV | Armour | Weapons | Crew | Cost |
| Deliverer | APC | 16/12 | GEV | 2/1 | REF | RFL, 15 troops | 2 | 172 |
| Slayer | Lt Armoured Car | 16/12 | GEV | 2/1 | REF | 2*HMG | 3 | 332 |
| Hunter | Hvy Armoured Car | 14/10 | GEV | 3/1 | REF | 2*Light Laser | 3 | 630 |
| Destroyer | Light Tank | 14/10 | GEV | 3/2 | REF | 2*Rocket Launcher | 3 | 832 |
| Devastator | Medium Tank | 12/8 | GEV | 6/3 | AB2 | Bigger Laser, 2*RFL | 3 | 2444 |
GEV is treated the same as GRAV in 5150.
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